Post by MysteryAshSlayr on Jul 1, 2016 17:47:18 GMT
Hit Dice: Depending on type of Summoner
Battle Summoner: 1d10 + Constitution (HP must be rolled after 1st level)
Blood Pact Summoner: 1d10 + Constitution (HP must be rolled after 1st level)
Contract Summoner: 1d8 + Constitution (HP must be rolled after 1st level)
Spell Summoner: 1d8 + Constitution (HP must be rolled after 1st level)
Proficiency
Armor:
Battle Summoner: Medium and Heavy Armor. Light Shields
Blood Pact and Contract Summoner: Light and Medium Armor
Spell Summoner: Light Armor
Weapons:
Battle Summoner: Simple Weapons, Martial Weapons, Orbs, Unarmed
Blood Pact, Contract and Spell Summoner: Simple Weapons, Orbs and Unarmed
Tools: Ritual Book
Saving Throws:
Battle Summoner, Blood and Contract Summoner: Constitution and Charisma
Spell Summoner: Dexterity and Charisma
Skills: Choose 3 from the following: Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Nature, Performance, Persuasion, and Religion.
Equipment
Level 01 -
Level 02 -
Level 03 -
Level 04 -
Level 05 -
Level 06 -
Level 07 -
Level 08 -
Level 09 -
Level 10 -
Level 11 -
Level 12 -
Level 13 -
Level 14 -
Level 15 -
Level 16 -
Level 17 -
Level 18 -
Level 19 -
Level 20 -
Class Abilities
Battle Summoner
A Battle Summoner is always armed. A Battle Summoner is always armored. A Battle Summoner is always ready. A Battle Summoner can fight both close and far, and any environment. If your an enemy of a Battle Summoner, you may as well kiss your ass good bye.
Blood Pact Summoner
A Blood Pact Summoner uses their own and/or others blood to empower their summons. They can even combine their summons with themselves, even Forcibility if the Blood Pact Summoner is strong enough. Many call Blood Pact Summoners, Cultist and tend not to trust them.
Contract Summoner
Contract Summoners are sometimes referred to as making a deal with the void. They can make contracts with any creature that willing signs a contract with them. Each contract have specific instructions on when the contracted can be summoned and when they cannot be summoned. A deal with a contract summoner may actually save your life, so they say.
Spell Summoner
Spell Summoners, also known as a chain summoner; specializes in summoning multiple of creatures within short periods of time. They say you can never truly ambush a spell summoner because no matter what you are always outnumbered.
Battle Summoner: 1d10 + Constitution (HP must be rolled after 1st level)
Blood Pact Summoner: 1d10 + Constitution (HP must be rolled after 1st level)
Contract Summoner: 1d8 + Constitution (HP must be rolled after 1st level)
Spell Summoner: 1d8 + Constitution (HP must be rolled after 1st level)
Proficiency
Armor:
Battle Summoner: Medium and Heavy Armor. Light Shields
Blood Pact and Contract Summoner: Light and Medium Armor
Spell Summoner: Light Armor
Weapons:
Battle Summoner: Simple Weapons, Martial Weapons, Orbs, Unarmed
Blood Pact, Contract and Spell Summoner: Simple Weapons, Orbs and Unarmed
Tools: Ritual Book
Saving Throws:
Battle Summoner, Blood and Contract Summoner: Constitution and Charisma
Spell Summoner: Dexterity and Charisma
Skills: Choose 3 from the following: Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Nature, Performance, Persuasion, and Religion.
Equipment
Level 01 -
Level 02 -
Level 03 -
Level 04 -
Level 05 -
Level 06 -
Level 07 -
Level 08 -
Level 09 -
Level 10 -
Level 11 -
Level 12 -
Level 13 -
Level 14 -
Level 15 -
Level 16 -
Level 17 -
Level 18 -
Level 19 -
Level 20 -
Class Abilities
Battle Summoner
A Battle Summoner is always armed. A Battle Summoner is always armored. A Battle Summoner is always ready. A Battle Summoner can fight both close and far, and any environment. If your an enemy of a Battle Summoner, you may as well kiss your ass good bye.
Blood Pact Summoner
A Blood Pact Summoner uses their own and/or others blood to empower their summons. They can even combine their summons with themselves, even Forcibility if the Blood Pact Summoner is strong enough. Many call Blood Pact Summoners, Cultist and tend not to trust them.
Contract Summoner
Contract Summoners are sometimes referred to as making a deal with the void. They can make contracts with any creature that willing signs a contract with them. Each contract have specific instructions on when the contracted can be summoned and when they cannot be summoned. A deal with a contract summoner may actually save your life, so they say.
Spell Summoner
Spell Summoners, also known as a chain summoner; specializes in summoning multiple of creatures within short periods of time. They say you can never truly ambush a spell summoner because no matter what you are always outnumbered.